Once you see him readying this, you have a short period of time to heal up, ensure your HP is as close to full as possible or you’ll most certainly lose the battle. Ramuh’s most deadly attack is, however, as you may expect, his Ultimate, Judgment Bolt. ![]() The final new attack from Ramuh here is Spark Flail, once again Ramuh will teleport towards you and slam one of the Sparks into you which, unless you time Brumal Form perfectly, will almost certainly hit you. Electric Rampart acts very similarly to Charged Current, a close ranger area of effect just at increased damage. Ramuh will cast this quicker than Circuitous Bolt so you’ll need to move as quickly as possible to avoid the attack. Likewise, Orbiting Wand is similar in nature to the previous attack, just at a closer range. The first of these new abilities is Circuitous Bolt, this will cause huge lasers to rotate around the arena, you’ll need to ensure you’re on the outside of the arena to avoid them as the attack continues. (1 of 7) Stick to the outside of the arena to avoid Circuitous Bolt Lightning Strike on the other hand is much better served by keeping on the run, Ramuh will strike a lightning bolt at your current location and follow it up with multiple more strikes so simply keep running to avoid all of them. Ramuh’s fast paced Thunderous Orbs ability is a tricky one to avoid, the pace at which he casts the three hit Orbs at a single target is tough to avoid so it’s best to Guard through this instead, especially as it doesn’t have Stun properties to the attack. Another deadly attack from Ramuh is his Charged Current, this will see Ramuh slam the ground in front of him and cause an electrical explosion that will propel you into the air. To avoid this attack, wait until he starts casting and then dodge or Brumal Form at the last moment. Ramuh will charge up and deploy an electric beam in your location that will deal heavy damage and inflict Stun, opening you up for more Luminous Falchion attacks. Ramuh will also use Voltaic Lance, this is a deadly unblockable attack that you must avoid (denoted by an !). He will still attempt the follow-up, Luminous Falchion, where he will teleport to your location and use a swipe of Lightning to attack you, this is avoided by simply guarding (or better yet, Precision Defense) or Brumal Form. This is easier to avoid than you may expect, once you see Ramuh begin to cast, keep running out and to the left to avoid the attack. Wading into any of these will inflict Stun on Yuffie which will almost certainly spell an early death from his follow-up attacks. To begin with, Ramuh will use Levin Arrows to shoot out multiple bolts of Lightning that will persist on the ground around him. (1 of 8) Use Wind Ninjutsu to strike Ramuhs weakness If you’ve yet to master the Brumal Form ability from the shiny new Boomerang, be sure to have that weapon equipped as the ability will be useful for avoiding certain attacks. Just having Sonon along for the ride will make life easier and you’ll want to ensure you complete the Happy Turtle Flyer Side Quest to obtain the valuable Magnify Materia that you should pair up and give to Sonon for healing duties. ![]() Your equipment and loadout choices are rather limited at the earliest point you can fight this battle. When this first unlocks you’ll only have Yuffie available to you and although it’s more than doable solo, the smart choice here is to wait a few minutes until Sonon joins the party. Before you can even attempt this, you’ll need to advance far enough through Chapter 1: Wutai’s Finest to reach the Clinic for the first time, then, when you speak to Billy Bob a second time to have him introduce Chadley. The Lord of Levin is a new addition to the roster of Summons in Final Fantasy VII Remake and you’ll need the INTERmission DLC to be able to do battle with him. Get all the weapons (and fully upgrade them!) with the full locations guide below.Speak to Billy Bob in the Sector 7 Clinic Each weapon has a very different focus, whether it’s all about dealing the most damage or giving you access to plenty of Materia slots. These weapons can then be further upgraded with AP, giving you HP boosts, magic buffs, higher physical damage, or improved defense. That includes their starting weapons - so you have two weapons to find for each one of them. Missing even one weapon is annoying, so we’re going to list all the weapon locations available in the game.īoth Yuffie and Sonon have three weapons each. Others have plenty, including special linked slots you can use to buff certain powers. Some weapons have very few Materia slots. Depending on your weapon, you’ll instantly have different strengths and weaknesses - and different slots for your Materia. What weapon you’re carrying can complete change your playstyle in INTERmission, the DLC chapters for Final Fantasy 7 Remake.
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